[AC] [C5] Hillclimb Tarmac Rally - by Luka Martin
Game Name: Assetto Corsa (AC)
Device Model: Cammus C5
Base Parameter Screenshot:
In-game FFB Screenshot:
Recommended Vehicle / Car Category: BMW 2002 tii Gr.2 and Subaru Impreza GT Turbo (GC8) Gr.N (both by Kronos SimRacing on their Patreon). The BMW is very fun eventhough it doesn’t have a lot of power and the gear ratios are too long, but I recommend it a lot because it rotates quite easily while being very easy to catch. The subaru has a lot more power than the bmw and it is very different to the BMW; it is faster, AWD, weights nearly 400KG more; but I couldn’t really decide between these two.
Recommended Track: Borines - Torazo (also by Kronos SimRacing), very twisty narrow roads and very very fun, although watch out for the unexpected hairpins. What really stands out for me other than the stage itself is the fact that it doesn’t look bland as other rally maps that do not even have trees and the grass is just an image copied over and over again. However, I have to admit that I’m a little biased because I live one hour from this region of Spain.
Why do you recommend these settings: First of all, I just wanted to say that I’ve been developing these settings for more than a year; after trying many track/car combos and twitching with every setting there is. I recommend these settings for various reasons:
Firstly, I recommend these settings because the power output is limited to only 40% because when countersteering if the power is set higher you get this sort of feeling of getting “dominated” by the wheel instead of yourself controlling the wheel. Moreover, when hitting a bump or cutting a corner slightly with this setting limited to 40% you’re not going to unsettle the car and lose time.
On the other hand, I don’t add any dampening or friction because I feel that the wheels reaction doesn’t match 100% with what the car is doing, in a way it makes every car feel like it has extra weight over the front end. Also it makes the steering heavier when countersteering, although, depending on the car you’re running it can be beneficial if it shakes on straights or the car feels like it reacts abruptly to your steering inputs, like if you have high sensitivity in a shooter game.
Secondly, I recommend these settings because the steering angle is set to 540 degrees. I always recommend to all of my friends to run 540 degrees because it makes a lot of difference, most importantly this will make you turn the car in faster and get much more control over the car. Furthermore, less stering angle also means faster and easier countersteer and not getting as tired over time, especially with cars that have a loose back end and are prone to spin out easily (Porsche’s).
Thirdly, on the first image the last two settings will make the steering feel smother and less “raw”, I find it easier this way to control the car and countersteer, but it can be turned down to zero depending on what you’re looking for or depending on the car, like a FWD F2 hatchback.
Moreover, in the game effect section in the cammus app I use 100% on the first three settings an 0% on the last two. The first three settings to 100% because otherwise they can limit the ffb and get rid of details and about the last two settings I have them turned off because as mentioned earlier I don’t like running friction and the spring setting adds a self-centering force which the game already has, basically making this setting useless.
In regards of the hands-off protection I disabled it, otherwise whenever you crash and try to recover, the wheel will dampen itself for up to a minute. About the end stop strength is up to you, it doesn’t make a difference when playing.
Lastly, I wanna talk about the settings on assetto corsa. Obviously the steering range same as in the cammus app, and overall the ffb settings are adjusted so as to have the most detail possible but eliminating the effects that don’t add up and actually make the ffb uneven and rough. Regarding the gain , I noticed that it is best to have 100% gain and lower the FFB than having less gain but higher FFB, the reason behind this is that I found out that AC could eliminate details in the FFB if the gain is to low, not sure at which value it starts but approximately when going down from 80%, eventhough it does not make a lot of difference at the end of the day.
All in all, what I was looking for when developing this settings was not to lose any FFB details, feel exactly what the car is doing without any effects getting in the way, make it easy to play long sessions and control the car easily.
Thanks for taking the time to reads this post, I hope I win the H pattern gear shifter.